Frogger Enhanced Highscore & Save 


These modifications should be undertaken only if you have the relevant skills. I cannot be held responsible for boards damaged while attempting this upgrade.
YOU PERFORM THIS MODIFICATION AT YOUR OWN RISK !!!

Overview

One thing that is sadly missing from Frogger is the ability to enter your initials when you get a high score, so with this in mind I wrote some new routines to allow you to enter your initials when you get a high score. To make this really worth while I also added  the ability for the game to save the high-score table to non-volitile SRAM.

Should you just want to use the updated ROMs you DO NOT need to add the extra RAM, they will run fine without the RAM except the scores will reset when power is lost.

This is an update of the original high-score save for frogger that I made just over a year ago. If there is much interest I could see about using a serial EEPROM instead of a non-volatile SRAM.

The details below outline the modifications that are required to make Frogger save it's high scores, the project is in two parts.

  1. Adding a socket for a battery backed SRAM and soldering on two jumper wires.
  2. Replacing the program EPROMs with 4 new ones containing the new high-score routines and support for saveing the high-score table to battery backed RAM.

Theory of Operation

How this all works ?

The board mod adds an additional 2k x 8 SRAM appearing in the low memory area $7000-$7FFF.
SRAM control inputs /OE ( output enable ) & /CE ( chip enable ) are tied to IC18 ( 74LS138 ) pin 7, this is the low memory address decoder.  SRAM /WE ( write enable ) is tied to the buffered  z80 /WR line  IC14  (74LS367 )pin 7. 

When memory in the region of $7000-7fff is accessed, by a read or a write operation by the z80,  then "output 7" of IC18 goes low, pulling the SRAM  /CE ( chip enable ) and  /OE ( output enable ) low.  

If the z80 is performing a read operation the /WE line remains high and output from the SRAM appears on the databus, if the /WE line goes LOW, the z80 is performing a write operation signalled by the z80 /WR line going low, and the buffer output at IC14 pin 7 also going low the, SRAM goes into write mode and data is read from the databus, into the SRAM.

The schematics are here. Frogger High Score Save - RAM schematics

Here are two screen shots of what gets added to the game

Entering Intials    Display HST

Game Updates

Requirements

24 pin IC socket
Dallas 1220  battery backed SRAM
4 inches of jumper wire
Four 2732 ROMs with new program images
Small piece of insulation tape

Board Level Modifications

The Frogger board comes in two parts, a smaller upper board with the edge connector and a large lower board, all modification are performed to the lower board.

Note: this modification is for the Sega/Gremlin boardset with the Konami style pinout, not the Sega Galaxian's style boardset

Step 1

Using some electrical insulating tape, cut a small piece big enough to completely cover the holes for pins 18, 20 and 21 at location IC12. See the picture.

This is where the socket for the RAM will be located.

Note the tape is about 1/4inch ( 6mm) in length, this is to cover the bent pins from the socket in the next stage.

Note:  The through holes on the board may all be filled with solder, if this is the case you will need to remove the solder from these holes so you can fit a socket in place.

Insulation tape on board Step 2

Using a 24 pin IC socket bend pins 18, 20 and 21 so they sick out horizontally at the side. These pin are /WE ( write enable ) and /CE (chip enable ) for the RAM we'll be using.

24pin Socket Pins 20 & 21 bent out

Step 3

pins 18 & 20 must now be joined together, and a jumper wire soldered onto them

Second short jumper need to be soldered onto pin 21.

These leads need to be approximately 2 inch ( 50mm) in length.

 

Soldered Leads
pins 18 &20,  21
Socket & Leads closeup

Socket & leads

socket overview

Step 4

Place the socket, with the soldered leads, into the board at location IC12.

Note how the two angled pins are insulated from the board by the electrical tape below.

Ensure all pins, apart from 18, 20 & 21 are though the holes and solder the socket in place.

socket on board

Socket Placed

Step 5

Jumper wires now need to be soldered into place.

Jumper connected to pins 18 & 20 should be soldered onto IC18 pin 7.

Jumper connected to pin 21 should be soldered onto IC14 pin 7.

Step 5a

Jumper connected to pin 21 should be soldered onto IC14 pin 7.

 

Step 6

EPROMs at location IC5, IC6, IC7, IC8 need to be replace with the new version. 

The new ROMs contain support for initials on the high score table and the saving of the high-score table to the battery backed RAM



Click to Download the updates

Step 7

With the socket and leads in place, just plug in the RAM.

Note: First time the game powers up the highscores will be reset. After that the scores will last at least 10 years.

 

That should be it !

Check your work, re-assemble the board and power the game up

 

Mail comments/Suggestions to
jrokweb@san.rr.com

Frogger board modifications JROK-1999/2001

Go back to Save Our High Scores