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Last Update July 30 2013 !!

July 30th 2013:  BZF - BerZerk Frenzy All-in-One production board

The production quality board came out beautiful in blue !  The BZF name comes from BerZerk and Frenzy.

Big Pic

     Some fun stuff to go with the board

So it looks like it's time to get to work on the next project !


April 12th 2013:  BZF Prototype

Time really gets away...  Finally pics of the prototype BZF Berzerk (Berzerk) & Frenzy-all-in-one PCB. 

The board plays the two version of Berzerk and Frenzy, it's designed as a single board replacement for the 5 boards that make up the 
Berzerk boardset and with the correct adapter plus into the original harness.  

Alternately it can be used to restore converted cabs back into Berzerk.

Also need to document the Battlezone mini-rebuild and convert the site maintenance over to Dreamweaver.


October 22nd 2012:  Neck Boards & Controls !

CRT monitors are just too much fun ! However missing a neckboard for a 29.1mm tube is a pain, so I had to clone one for a Wells 19K7689 monitor.  A few parts from a 22mm neckboard were donated and a layout very similar to the original board was put down. In tribute to the original curved traces were used to preserve the feel of it.
Building & etching a clone of the P448 neckboard. 

Also I just need to document it, but I was also missing a 8264P-001B remote controls board for the WG 19k7000 monitor, so I have a layout for that too. Pictures and the PCB layout to follow at some point.....


September 25th 2012:  Rotate-A-Mon 

Modifying a Dynamo cabinet to have an in-place easily rotate-able monitor. It just needs the right bearing...
The rotating monitor dynamo cabinet ! I might be old or something, but I do like 19" monitors.


June 12th 2012:  WSF v1.1 Prototype Under Final Test

The new shrunk version of the WSF board is under final test, it's been reduced in width by 1" and now measures 4.5" x 4.5".
So a picture of the new board in all it's grubby test glory, System FPGA v1.1 shrunk prototype board , which includes goopy flux around the sound chip and missing headers for the 49 way stick, extra buttons and H&V sync headers ( all would be in place on a production board ), and the programming lead blocking part of the picture.


April 6th 2012:  PCBs

New PCB's arrived, vacuum sealed for freshness ! New batch of factory fresh PCB's

These are for the video "sync-cleaner" boards, that take a standard def. composite video sync and 'clean it up' to output a 5v CMOS level composite sync with a more accurate NTSC spec horizontal sync duration. Some video encoders and TV's disable color burst when the sync duration is out of spec. They also help clean up problems with boards that output really long H-sync pulses. 


March 26th 2012: Wow !

  • JROK Industries is a reality.... time to do something very different for a change.

  • Website really needs a makeover.. It's a bit 2009 !

  • There are about 1,000,000 projects that need to get attention, including runs of the FPGA boards, video encoders/format converters, custom IC's and lots of other parts that can get the attention they deserve.

  • Other things I've been working with


2011:  Still MIA


2010:  MIA


July 26th 2009: Finally an UPDATE !!

  • Video Stuff... encoders are in stock along with the gold Phono's over at the RGB Encoder & Component Encoder pages.

  • Projects, messing with some NXP micro-controllers, ARM7 core & pretty cool. Built a dev board to experiment with one LPC2138 development/test PCB

  • Building an 8088 based gameboard that support Q*Bert / Mylstar hardware with an FPGA handling all video and assorted board functions.   

    Here's the current state of the project Mylstar System_FPGA ( MSF ) board work-in-progress.  The prototype is based on a left-over W.S.FPGA board with an adapter to fix an 8088.

  • Developing the sound support for the MSF board, which will be emulated in an Atmel AVR part, most probably.  The original soundboard is basically just a 6502 hooked up to an 8-bit DAC for making audio effects... oh with a Votrax speech IC for extra annoyance !


Jan-Jun 2009: Happy new year.. and the first half of '09...

Wow.. did I ever fall behind on the updates.


May 31st 2008: Etching fun !

Time for some crazy home PCB etching...  Etching a printed circuit board using MG Chemicals Photofabrication Process for a 208 pin QFP package with 0.5mm lead spacing. Soldering these things is a bit tougher than a DIP package tho'.

Results came out very well for a double sided prototyping kit etch with10mil features. The result is a PQFP-208 bare board.  This is ultimately for a FPGA carrier board I can do some experiments with during the next month.


Apr 20th 2008: Full reproduction of the AM25LS2519

Based on a GAL22v10 a full repro of the AM25LS2519 used on some Sega boards, and the Bally/Midway license of Up'n'Down.
Full source in VHDL, wiring diagram and carrier PCB design 


Mar 31st 2008: Some ROM boards.

Received my ROMs boards back from the fabricators, so a quick picture showing the original and the repro-boards. ROM pcb comparison - Original and Repros


Feb 29th 2008: Happy Leap Year Day..

Update on the next piece of my WMS projects. Some pics of the proto board that's been under test. A Williams soundboard like no other. I will be releasing the MC6800 emulation core which I wrote for the Atmel ATMEGA8 as freeware, once the source is cleaned up a little.

Next up I'm looking at the HC55564 CVSD chip, originally from Harris, which was used for sampled speech playback. Harris provided some very useful application notes which makes writing a software implementation go more smoothly.


Jan 31st 2008: Williams Project Page

Details of the project I've be working on since the end of last year, basically building compatible CPU/Video and ROM boards for the early Williams games, here's the details of the progress so far Williams Arcade Hardware.


Jan 14th 2008: A new year !! & Williams projects !

A new year.. what happened to 2007 ? Well... I'm still messing with Williams gameboard hardware, which is really fun. You can't play too much Defender or Robotron. The Motorola 6809 was a great CPU and it interfaces nicely with Xilinx parts, a strange marriage of 1970's and 21st century parts.


Dec 7th 2007: Defender I/O Board Replacement

This was a project I undertook to replace the I/O Widget board for Defender. The original used a 6821 Peripheral Interface Adapter, with some additional logics. The design goal was to build a functional replacement that implemented just enough of the 6821 in a Xilinx CPLD to make it work. So now it is all working full details + source are available.

Follow this link for details on Defender I/O Widget Replacement - VHDL source & PCB layout


Nov 5th 2007: Atari LETA 137304-2002 on a Xilinx CPLD

More stuff for Rampart (!) Although this will work with other Atari boards that use the LETA chip.
This is a Atari custom optical encoder interface, for use with trackballs, spinners and to quote the off-the-wall manual, a 'Whirly-Gig'. It's used on both the joystick and trackball version of Rampart.

Here's all the details, source and pcb layout for an Atari LETA on a Xilinx CPLD


Aug 6th 2007: Atari Rampart GAL replacements

About a year ago I reversed the logic for one of the SPLD ( simple programmable logic device ) for an Atari Rampart board that was missing the part. As a follow up I recently had a request for help with replacing two other GALs on the board.  After some quality time with an analyzer here are working replacements for the part # 136082-1006, 136082-1001 and 136082-1056.

Follow this link for details on the updated Rampart replacement GALs page


Jul 4th 2007: The Pengo Obsession Continues & Happy 4th of July ! 

Well this should have been the June update (!)  So I got ahold of clone Pengo boardset that was missing the 25LS2519, not exactly a common part to find, so it was time to build a replacement.  So, here's the quick project with schems and pcb layout for anyone who wants to try making their own Pengo IC74 / U74 replacement am25ls2519.

Note: This also works on an original Pengo boardset.


May 23rd 2007: Pengo Enhancement Pack

Ready at last.. all known bugs are squished like sno-bees under an ice-block and all pre-orders have now shipped..
It's the Pengo Enhancement Pack & High Score Saver 

There's also still the free pengo high-score patch Pengo high score save. 


Apr 30th 2007: ZX-Spectrum Forever !

This probably should have been the march update(!)   April was the 25th anniversary of the awesome old 8-bit computer the Sinclair ZX-Spectrum so what better time to publish details of a for-fun project.  My version of an AT-keyboard interface to the zx-speccy, full source, schematics and PCB layout provided.  There are some more fun speccy projects I should get around to documenting one day too....

Here is it Yet Another ZX-spectrum AT Keyboard Interface....


Mar 2007: Arizona, New Mexico, Colorado

March was spent driving across these states, not ALL of the month, but some of it... and the Pikes Peak cog railway is awesome Pikes Peak Cog Railway


Feb 28th 2007: Custom 54 Noise IC !  

Now this is cool, the MAME folks have dumped the intenal ROM from the Fujitsu micro-controller used to generate the noise sounds on Galaga, Bosco and Xevious ! 

So apart from being a really excellent thing to do for the emulation of these games, having the original ROM available helps me complete the long procrastinated replacement for the 54xx.

My micro-controller implementation of the custom 54xx,  Custom 54xx using an Atmel AVR


Jan 31st 2007: EAROMs, Score Savers & Encoders

A high score save project completed !!  First one in ages it seems and it's for a good game too  (!)
Mr.Do's Castle high-score saver !   Patches and details for the 3 different versions of the game. 
 High Score Saver for Mr. Do's Castle !

Updated the EAROM install guides Installing the EAROM replacement on DigDug, Centipede and Millipede

Both V3 and V4 Encoders are in stock and shipping RGB to video, s-video and component video encoders 


Jan 1st  2007: What happened to 2006 ??? 

Will I manage an update a month this year ??


Dec 29th 2006: RGB Encoder Wiring Diagrams

Added a new page with the wiring diagrams and mounting templates for both the v3 and v4 encoders. Also the dimensions and wiring for the panel mount s-video and phono connectors, along with how to hook up panel the mounts for the both the encoders.

RGB Encoder wiring & mounting diagrams


Dec 14th 2006: Review of the V4 Component Video Encoder

Travis Brown at RetroBlast has completed a review of my component encoder. Get all the details at RetroBlast RGB Encoder Review


Nov 16th 2006: Sync Cleaners 

PCB's for the sync-cleaner boards arrived. Made a few up for testing and all is working as expected. They'll help clean up the video sync for games like Golden Tee 2K which can have real problems with some TV's. It's designed to help with the compatibility between games and TV. It work by taking the sometimes whacky video sync from a gameboard and outputs a nice clean CMOS level composite sync with 'standard' precise H + V sync width durations.

This board also has the option of being able to take separate H + V syncs input and output  a composite sync, again with standard sync width durations. This works really well with Q*Bert.

Pics of a sync cleaner.  Video sync-cleaner  


Sep 5th 2006: Vectors Rule !!   Custom 03xx completed..

First pics of my Random Scan, aka, XY vector monitor, complete with fully custom wound yoke (!) Random Scan XY Monitor conversion and a little yoke winding.  I'm now looking for a higher resolution tube, that one is 0.82mm dot pitch and doesn't look 'great', drop me a line if you know about CRT tubes.

Decided to figure out another custom IC from the Atari/Midway/Namco hardware. The 03xx ( CUS03) custom IC as I had no idea what the thing did apart from it was something to do with the scroll function.  Results of a few hours analysis. Custom IC 03 for Bosconian, Xevious and Pole Position.

Next up is the Atari AVG in a Xilinx XC95108, this is a freeware project that I'll put all the details and source/schematics. Expect that soon.... ish..


Aug 1st 2006: Cleaning up again....

Cleaning up the site again.. 

Need to add some project pages too after playing with old ZX-speccy stuff. Manic Miner is still a wickedly good game even after 20 odd years.


May 23rd 2006: All you ever wanted to know about the Namco CUS60 chip (!)

This was the custom micro-controller used on Pacland, Skykid, Rolling Thunder and on the later system 1 games. So after some messing around with 6301's here's a new page dedicated to the CUS60, 63 and 64.  Include schematics for a replacement board, code patches and the source code. 

The CUS60 micro-controller an owners guide

Wow.. two updates in a month (!)   Who knows I might actually complete my ZX-speccy clone sometime in the next week as well.


May 8th 2006: Build Complete.. More parts available too...

Finished the build of the new v4.1 encoders, no functional changes from the previous version except the power LED has been moved to the bottom of the board

Also now have stock in for more of the gold plated panel mount phono connectors.
Panel Mount Phono Connectors   Available in Red, Green, Blue, Yellow and White.

I hope I've not missed replying to anyone who's enquired about encoders during this short interruption of normal service...


Mar/Apr 2006: Nothing happened in March or April as far as I'm aware...


Feb 22nd 2006: Golden Tee Fore 2005 & Interesting sync's

Golden Tee Fore 2005 seems to be becoming ever more popular as the prices for the boardsets decline. So I've been looking into the sync issues that affect some TV's when you run the boardsets with a video encoder. As things just can't be simple, testing has found that some TV's have been fine, others have rolled vertically and some have just freaked out in very funky ways.

Under test at this very moment is a new sync-cleaner that should resolve the common problems. Except for TV's that just flat out reject anything other than a perfect 60Hz vertical sync.

It's a small 1" x 1.25" board which goes in-line with the encoder and the sync-output from the game. It 'cleans up' the sync output from a game to the standard durations of the NTSC specification. It's not restricted to Golden Tee but will also work with other games that can have problems with some TV's, for example Primal Rage.


Feb 2nd 2006: Not much just cleaning up

Busy building more component encoders, email for pricing and availablility ! More details on them over the next few days. Wiring diagram and mounting templates to follow.

As a few folks have asked ALL models the v3 and v4 encoders are available without the phono and s-video connectors to aid in panel mounting.

Pics of a special project I didn't put up before The worlds smallest encoder ?
A micro-NTSC encoder for the times when space is really at a premium, slated for a small production run if there is much interest. As much of a project in how small is too small to build (?!)


Jan 1st 2006: Happy New Year !!

Happy New Year !!  

The RGB to component encoders are now available (!)  Also..gold plated Phono connectors in stock available in red/green/blue & yellow. PLUS....   

After several requests I'm adding a lower cost component only version of the encoder. Click here to see the new encoders .


Dec 5th 2005: First Pictures

One quick picture of next arcade product an RGB to video, s-video and component encoder. Click here to see the first production boards.

Pin headers for all outputs, RGB pass through and it'll also be available in component video only form, if you don't need any of the other video outputs.


Oct 2005: Finished !!!!

Well.. I've finished a pretty big Oracle Apps implementation project which has absolutely nothing to do with Arcade stuff or games in general but has been taking up large parts of my life for the last 4 months or more.. But it's done, in production and working as well as Oracle apps 11.5.9 works in general. Now several thousand lines of customized code are done it's back to doing some updates to the site... oh.. and I got a CPS2 system.. hmmm.. not as much fun as the MVS tho'.... and I really need to put the CUS60 stuff up.


Aug 6th 2005: What happened to June...

What happened to June? I think it evaporated. Now July seemed like I spent the whole month on international flights and/or Jetlagged.. Time to get back to work on projects. I finally picked up a Neo Geo MVS system, and I will say that Metal Slug is a LOT of fun. Yet another distraction (!!!)


May 30th 2005: Busy working on things...

Trying to keep my target of at least a monthly update (!)

Finishing up a new page all about the Namco custom IC the 'CUS60'. This is a modified Hitachi 6301 with a couple of new op-codes. The HD6301 is basically a super Motorola MC6801. This micro-controller has 4k of internal ROM and was used as the sound chip on a few mid to late 80's games like Skykid, Rolling Thunder and Metrocross.  I'll be putting up the base schematics for a replacement carrier PCB plus the source code to make the replacement work just like an original CUS60.


Apr 6th 2005: Custom IC 51xx Install guide, a GAL for Atari Rampart, Dig Dug Freeplay, Reactor Score saver ! 

The 51xx  I/O controller replacement for Galaga, Bosconian, Xevious, Digdug and Pole Position are now in stock and I've added the installation guide for Galaga and Bosconian. This is the large 42pin IC which handle control inputs, start buttons and coin counting. Bosconian/Galaga 51xx Install Guide

Replacement GAL for Rampart !  Just finished a replacement for custom IC location 8M on the Rampart board, this is a 24pin GAL20v8 that's programmed to be an address bus multiplexer. The Atari part# is 136082-1004 .
Source code and JEDEC files for a GAL22v10 or GAL20v8 are here Rampart 136082 - 1004 Replacement GAL 

Never actually added these patches to the arcade pages (!)  A Freeplay mode for Dig dug, includes instructions and source code and the high-score saver for Gottlieb's Reactor which also includes source. Visit  The Arcade  and  Save Our High Scores for details


Mar 20th 2005: Xevious & Bosconian High Score Saver Kits !

Two new high-score kits are available for Xevious and Bosconian. These are plug in kits which fit into the main CPU socket of the board. It adds an EEPROM for saving the scores and some additional program code for performing the saves. The Xevious kit also adds a Freeplay mode, both also have the feature of keeping the attract mode playing even when the game is coined.l   

Details can be found here Bosconian High Score Saver Install Guide and here Xevious High Score Saver Install Guide.

The RGB to NTSC video TV encoders are still available and in stock.
RGB to NTSC Video Encoder  -
Click to view !


Mar 13th 2005: Food Fight GAL Replacement 

Replacement for the  82S153 / PLS153 programmable logic array used on Food Fight.  I've reversed the logic to allow for the use of a standard GAL16v8, a much easier to find and program part. A new page with source code and JEDEC's can be found here Foodfight PLS153 / 82S153 to GAL replacement

Finally some updates (!)  More comming this week too....


Jan 1st 2005: It's a whole New Year !!  

Happy new year to all !! 

Finishing off testing of a Xevious high-score save kit ( finally for those who've been asking ). 
This one also adds in a Freeplay mode and retains the attract mode when coined up.  Testing is underway of a digdug high-score saving kit that doesn't require the -29v write voltage for the EAROM, so if you have a JAMMAtized DigDug it'll save the scores. This also has the attract mode when the game is coined up

Also why do parts go End-of-Life when I build something with them ???  I'm having to recode the 51xx replacement as the part used has gone EOL and I have to convert to the replacement.. bleah.. It all takes up time....


Nov 18th 2004: Nebulous Bee color Correction

The bootleg Galaga board Nebulous Bee has some funky color weightings, resulting in some odd looking colors (!)  Here's a simple fix to correct the color weightings, this is similar to the Gallag color fix for the pink text. Check the arcade projects page for details Arcade Other Bits & Pieces


Sep 14th 2004: Updated Obsolete Datasheets page

Updated the obsolete datasheets pages with the two new scans. One for the AM2901 'B' revision and a new scan of the AM2901 'A' revision. Follow this link for the archive Obsolete parts Datasheet archive


Jul 14th 2004: Video Encoders in stock & more custom IC's being built

More custom IC's are under construction. The Galaga sound replacement is under test and will be available very soon ( or not )


Jun 12th 2004 :  Hopping Mappy page added !

A new hardware hack page added, converting a Rolling Thunder to the elusive "Hopping Mappy". Full story and pics of how to do the conversion.  I did this hack back last November, but never got the page linked (!)

Follow the link for all the details Rolling Thunder to Hopping Mappy Conversion 

New LCD panel page, also added a link from the Arcade page on how to convert a Gamevue playstation panel to run with raw RGB + sync input.  Really useful as a portable test screen for gameboards. Follow the link for details  LCD panel fun !


Mar 15th 2004 :  Two more custom IC replacements available !!

The first few boards are made up ! As this is the initial run they're not as fancy as the others. No soldermask or silk screen, but they're fully functional and will be up for sale shortly.

Custom 51xx
For Galaga/Bosco/Dig Dug/Pole Pos etc. It's the big 42pin IC that counts counts, handles control inputs and flashed the start buttons. Upclose and personal pic of the 5100.

Here's one in-place on a Xevious boardset Xevious replacements and Galaga Galaga replacements

Custom 06xx
For Galaga/Bosconian/Dig Dug/Pole Pos/Xevious. This is a 28pin interface chip between the system bus and the I/O bus. Custom IC 06xx Upclose pic.

See the galaga & xevious pics for one in-place on the board.


All the old news from years past is here !!

Game Conversions

Three arcade classics ! Game Conversions

The Arcade
  • Arcade Schematics
  • High Score Saves 
  • Game modifications
  • Bootleg Boards Page 
  • Video Game FUN !!

 Video Game Collecting & Arcade Projects

Arcade Emulation

These are my simulations of arcade machines, they emulate the original hardware of the games run the original game code. JAS emulation.

Who is the Masked Superhero 

In this exclusive offer you can find out
who this JROK character is ???

Official Cat Homepage

As this is the official Charlie the Cat web site. Personally approved by the Feline superfiend himself. Click for Charles The Cat

 

 


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